Final Fantasy I: Dawn of Souls

Table of Contents

Final Fantasy I - I, Garland, will knock you all down!!

Chapter 1 | The Journey Begins

In this chapter I take you from the end of the opening cinematic until the North Bridge is reconstructed. We will cover the equipment needed to fight Garland, the treasure that can be found in the Chaos Shrine, and the appropriate levels for success.

Final Fantasy I - Cannon balls of steel

Chapter 2 | Ahoy Landlubbers!

Chapter 2 will have us visit the witch named Matoya, defeat a crew of Pirates, and vist a sleeping prince. The is the slowest section of the game, but if we rush here, we are commiting ourselves to failure. I will cover the best equipment to purchase at Pravoka and Elfheim, along with the best methods of collecting the Gil to do so.

Final Fantasy I - Battale against the Dark Elf Astos

Chapter 3 | The Elven Prince

After all the monotony of level building and Gil saving, it's time for some action! Here we will find a lost crown, destroy a Dark Elf King, help an old lady see again, revive the Sleeping Prince, and use the dwarves to blow stuff up. Along the way we will find many powerful weapons and armor.

Final Fantasy I - Unless the seal is broken, the Earth will rot

Chapter 4 | The Earth Rots

The Earth is rotting near Melmond, and it seems that the source is the Cavern of Earth. The Hall of Giants, a room full of Earth Elementals, and a Star Ruby await us. How can mortals hope to kill the undead?

Final Fantasy I - Many tough battles await in the Cavern of Earth

Chapter 5 | Restoring the Earth Orb

Once we obtain the Earth Rod from Sadda, we will be able to finally destroy Lich and light the Crystal of Earth again! A Ruby eating giant and two more floors of the Cavern of Earth await us as we finish up loose ends.

Final Fantasy I - The Airship rises from the desert

Chapter 6 | Warriors in the Sky!

I don't know about you, but we need a new mode of transportation. In this chapter, we will gain two. The ability to traverse rivers and fly air will soon be ours, assuming, of course, that we can make it out of the Cavern of Ice alive!

Final Fantasy I - The Light Warriors are rewarded for their courage

Chapter 7 | Class Change

With the airship now in our possession, we have many new lands to explore. Rumor has it that Bahamut, the Dragon King, is looking to reward men who show outstanding courage. How does one prove their courage, you ask? By journeying to the Citadel of Trials, climbing to the top floor, and claiming the Rat's Tail from an otherwise nondescript treasure chest. Sound like fun? Well, let's get to it!

Final Fantasy I - Treasure awaits the Light Warriors in Mount Gulg

Chapter 8 | Fire Orb

Now that our courage has been recognized by the Dragon King Bahamut, it's time to enter Mt. Gulg, the volcano realm of Marilith, the Fiend of Fire. As we journey to the depths of the volcano, we will find more treasure chests than in any other dungeon we have encountered thus far. At least half of it will even be useful!

Final Fantasy I - The Waterfall Cavern holds many secrets

Chapter 9 | Preparations

We the lighting of the Crystal of Fire, our journey is now half complete. Before we can proceed further, however, there are several tasks that must be completed. In this chapter, we will amass a fortune, spend it all, meet a fallen robot, and release a captured faerie. We will also visit exotic locations such as the Desert Caravan and the Waterfall Cavern.

Final Fantasy I - There are many mermaids in the Sunken Shrine

Chapter 10 | Water Orb

Now that our preparations are complete, we can journey to the Sunken Shrine and restore the Crystal of Water. Inside the Sunken Shrine, we will find a variety of useful items, including the key to an ancient language. After meeting with mermaids and raiding treasure chests, we will have to face Kraken, the fiend of Water.

Final Fantasy I - To use the teleporter, one must posses the cube

Chapter 11 | Air Orb

The final crystal awaits us in this chapter as we climb the Mirage Tower and warp to the Flying Fortress. Before we can enter the tower, however, we must first get Dr. Unne from the town of Melmond to analyze the Rosetta Stone we found in the Sunken Shrine. With the knowledge gained from the Stone, the Light Warriors will learn a new language that will allow them to obtain the key to the Mirage Tower.

Final Fantasy I - Dwarves talk funny

Chapter 12 | Soul of Chaos

Optional dungeons abound in this chapter. Now that we have defeated the four fiends, the Earthgift Shrine, Hellfire Chasm, Lifespring Grotto, and Whisperwind Cove have been opened and await adventures to explore their depths. Nothing in this chapter is required to finish the game, but turning our chunk of Adamantite into the Excalibur sure can help things along!

Final Fantasy I - The Light Warriors travel back in time to battle Chaos

Chapter 13 | The Final Showdown

After a long journey, we have finally reached the end of our adventure! We must now use the four crystals to open the seal in the Chaos Shrine that will allow us to travel back in time 2000 years. Once there, we will be able to destroy four elemental fiends, along with Chaos, before they have a chance to corrupt the world.