Now that the Earth Orb shines again you should return to Melmond and rest. It doesn’t seem like anyone cares about our accomplishment, so let’s go to another city. Exit Melmond, hop into your ship, and then head south. Once you reach the Cavern of Earth, navigate around the peninsula, and then head west. After a long journey across the ocean, you will find land again. Head south a bit until you reach another port. Exit your ship and head west over the land. Walk around the big crescent shaped lake, and enter the city. Welcome to Crescent Lake!
Crescent Lake is filled to the brim with all things Mythril. If you’ve been following along with this guide up until this point, and you’ve been good about collecting treasure chests, there will be little for you to purchase. If you have several “duplicate” party members (e.g., two or more warriors) you may be able to fill out some missing gear. As far as magic goes, you won’t find anything for a Red Mage, but most everything is available to White and Black Mages. The only exception is one of my most favorite spells, Exit, which is only available to Red and White Wizards. I guess we’ll be returning to Crescent Lake later in our adventure.
As far as magic recommendations go, I would suggest Protera and Exit for White Mages and Wizards. Thundaga is the only spell I recommend for Black Mages and Wizards; The other black magic is situational at best (Stun) or low in accuracy and ineffective against most powerful enemies (Death, Quake).