Warriors in the Sky!
“I see… a cycle of wrath…
A dim light… guided by destiny…
That about which our entire future
Now that the Earth Orb shines again you should return to Melmond and rest. It doesn’t seem like anyone cares about our accomplishment, so let’s go to another city. Exit Melmond, hop into your ship, and then head south. Once you reach the Cavern of Earth, navigate around the peninsula, and then head west. After a long journey across the ocean, you will find land again. Head south a bit until you reach another port. Exit your ship and head west over the land. Walk around the big crescent shaped lake, and enter the city. Welcome to Crescent Lake!
Crescent Lake is filled to the brim with all things Mythril. If you’ve been following along with this guide up until this point, and you’ve been good about collecting treasure chests, there will be little for you to purchase. If you have several “duplicate” party members (e.g., two or more warriors) you may be able to fill out some missing gear. As far as magic goes, you won’t find anything for a Red Mage, but most everything is available to White and Black Mages. The only exception is one of my most favorite spells, Exit, which is only available to Red and White Wizards. I guess we’ll be returning to Crescent Lake later in our adventure.
As far as magic recommendations go, I would suggest Protera and Exit for White Mages and Wizards. Thundaga is the only spell I recommend for Black Mages and Wizards; The other black magic is situational at best (Stun) or low in accuracy and ineffective against most powerful enemies (Death, Quake).
L6 White Magic
L6 Black Magic
After outfitting your party, head behind the magic shops, then turn east. Follow the path and you should see a circle of sages. Talk to the sage at 5 o’ clock. He will present a new mode of transportation for you! With the canoe, you can now cross rivers and lakes! Playing the “one of these things is not like the others” game will let you know that the blue sage located at 5:30 will be important later in our adventure.
Exit the city and head back to your ship. You can now take a shortcut by heading directly east and traveling across the lake. Once in you boat, head directly north until you see the mouth of a river. Move the boat to the mouth of the river, and press left. You will leave the ship at the mouth of the river and now be traveling in the canoe!
Follow the winding river west, north, west again, south, and then east. Use this map for clearer directions. Our destination is the Cavern of Ice, home of the fabled Levistone.
The Cavern of Ice is one of the most dangerous dungeons in the entire game. There are many enemies that can either kill you in a single hit or turn you to stone. I am going to advise that you run from every encounter that you come across. Fight at your own risk. Note that if you get into battle with Piscodemons you cannot flee; It’s best to take them down using the same tactics we used in the Marsh Cave.
B1 has no treasure that you can reach, and neither does B2. Move as fast as you can and take as direct a path as possible. A brief interchange on B3 will return you to B2, but in a previously inaccessible location. Follow the path until you find a chamber. Enter it, but be careful not to step on any cracks, at least not yet. The treasure chest on the left contains a Flame Sword, so make sure to grab it. The treasure chest on the right only contains clothes, and is guarded by extremely dangerous Dark Wizards, so there is no need to bother with it. After you have the Flame Sword, step on any of the cracks and plunge to the next floor.
Now things get interesting. You will notice in several areas that the floor looks different. Stepping on these tiles will reduce your HP, so take make sure to take a direct path over them to reduce the damage you will take. The room to the west of where you fall has a dangerous White Dragon guarding the first chest, which means you’ll have to fight it twice if you want both the Mythril Gloves and the Ice Armor. Fortunately, Mythril Gloves are available for purchase in Crescent Lake, so if your party is hurting, there’s no need to grab chest #1. Proceed to the south. All of the treasure in the southwest chamber is Gil, so you can leave it behind if you’re in a hurry.
The stairs in the southeast corner will lead you back to B1, but in a section that you could not reach before. WHATEVER YOU DO, DO NOT CLIMB THE STAIRS TO THE EAST! They lead back to the surface, and if you climb them, you will have to start your journey through the Cavern of Ice all over again. The only way to proceed is to step on the crack in the eastern-most room. Be sure to collect any treasure you want before doing so.